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Blog - VRET

VR in Occupational Therapy: Usage & Effectiveness

By Daniel Andreev, Chief Product Officer at PsyTech VR
December 19, 2025
A widely accepted principle among occupational therapists, regardless of their specialty, is that people regain their full function by practicing the very skills they want to develop, recover, or maintain. This principle is essential and consistent irrespective of what the clinical case is - whether an individual is trying to relearn how to play the piano after a stroke, rebuilding hand coordination after an injury, or trying to manage sensory challenges from a developmental condition. Meaningful and measurable progress is only achieved when these important skills are practiced repeatedly and in the right environment.

However, real-world practice is not without its own limitations. Some environments are too unpredictable, physically demanding, and overwhelming for patients who are just recovering from an illness or injury. Additionally, the therapist cannot control every variable, including the noise, obstacles, physical strain, or the emotional pressure that comes with practicing these skills in real-world settings. These limiting factors can slow down progress or make certain activities unsafe to attempt early in recovery.

The adoption of virtual reality (VR) in occupational therapy helps to remove all of these barriers by creating personalized and customizable environments that exactly match what each individual needs to develop, improve, or maintain. Instead of introducing a patient into a real-world situation that they might not be fully ready for, VR helps to provide a safe and controlled space where they can practice their real-world skills at a pace and intensity that adequately fits their therapeutic needs. With VR, the therapists are in control and can always adjust the factors of the simulated environments, including the difficulty level, sensory inputs, and types of skills being practiced, to ensure that every session is challenging enough to promote their growth and safe enough to prevent setbacks.

The application of VR in occupational therapy is broad, practical, and improving every day. As we continue in this article, we will be walking through the different ways that VR is being used to support rehabilitation, improve patient outcomes, and make therapy more engaging. We would also be looking into how leading VR platforms like PsyTechVR are contributing to modern occupational therapy with immersive, patient-centered tools that help individuals regain their independence one skill at a time.

What is Virtual Reality (VR) and how is it used in Occupational Therapy?

Virtual Reality (VR), simply put, is a technology that is used to create controlled, simulated environments that users can interact with in a way that feels just as real as having the experience in reality. One can say that it is a technology that helps to create a digital replica of reality.

Before getting a bit too deep into the definitions, it's worth noticing how VR actually appears in clinics. Most therapists don't convey it as some glossy "future of rehab" device. Rather, it is usually employed as a tool to help a patient try out something they are not quite ready for in the real world. For clinics that have adopted VR, the notion of its use in therapy is no longer seen as a short-term technological trend and begins to be perceived more as a very flexible extension of the OT (Occupational therapy) toolkit.

Immersive VR and non-immersive experience used in occupational therapy

The application of virtual reality in occupational therapy is generally subdivided into the immersive and non-immersive formats, and while both of these formats support rehabilitation, they provide different levels of engagement and sensory experience.

The non-immersive experience, as of November 2025, is the common format, characterized by the interaction of the individual with a virtual environment through a screen, i.e. computer or TV, while using a mouse, joystick, or motion tracking devices to perform the activities. In a non-immersive experience, the patient is still fully conscious of his or her own environment, but their focus is centered on engaging with a digital task that helps them practice coordination, problem-solving, or motor control. This immersion format is especially useful for patients who require a more subtle introduction to virtual environments or may feel uncomfortable wearing headsets.

Immersive VR, on the other hand, takes the introduction of the virtual experience a bit further by using equipment such as a Virtual Reality headset, hand controllers, and sometimes even motion-capture systems, to immerse individuals in the virtual environment. Instead of looking at a screen to practice tasks. Immersive VR allows patients to experience a 360-degree view where their movements are responded to in real time. This level of presence naturally helps to increase the patient’s focus, motivation, and repetition – all of which are essential for functional therapy.

In most cases, occupational therapists choose between these 2 formats based on the patient’s condition, confidence level, and the specific skill that is being practiced. Therapists, in some cases, start their patients off with non-immersive VR to help develop their familiarity before moving into immersive scenarios. In some other instances, the therapists get their patients to jump straight into immersive VR because it better mirrors their specific real-life daily tasks and encourages more natural movement.

How does VR integrate into Occupational Therapy Practices?

The integration of VR into occupational therapy involves a process that effectively combines technology with clinical expertise for the purpose of targeting specific skills and therapeutic goals.

To integrate VR into occupational therapy, therapists typically start by identifying the patients’ needs and therapeutic objectives. When the therapists have a clear understanding of the daily activities that their patients find challenging, the motor and cognitive skills need to be improved, and how their patients’ therapy treatment can be structured safely, they then proceed to select and customize the VR programs that exactly fit those objectives.

For example, a therapist whose patient is recovering from a wrist injury might select a VR program that simulates cooking tasks that require precise hand movements and grip control. Another patient with balance issues might be engaged with VR simulations where they have to navigate a room filled with obstacles while improving their train coordination and spatial awareness – all without the risk of getting hurt or falling.

Virtual reality also integrates efficiently when combined with traditional occupational therapy techniques. A therapist, for example, might start off their patients' treatment with simple real-world tasks that serve as warm-ups, transition to VR where the patients start to safely practice more targeted skills, and then have them return to physical tasks so that the patients may reinforce what they have learned in the virtual environments. VR technology, during this time of practice, helps to provide instant feedback, measurable performance data, and adjustable difficulty levels – all of which allow the therapist to make a quick decision and customize the virtual environments in real time.

The use of VR in occupational therapy is not confined only to the hospital or clinic space. With the advent of telehealth-friendly VR systems, patients can continue to practice clinically-advised tasks while their therapist monitors their progress remotely. VR’s flexibility helps patients to stay consistent, practice more often, and reinforce their skills in a structured and engaging way.

Essentially, the integration of VR into occupational therapy is not about using virtual reality to replace the traditional techniques, but by strengthening them through the creation of safe and structured simulations where patients can practice the essential skills that are needed for them to regain their independence.

What Are the Benefits of Using VR in Occupational Therapy?

How Does VR Enhance Patient Engagement And Motivation?

As we have mentioned earlier in this article, progress does not come from doing a task once, but rather doing the same task over and over again, with the right level of focus and effort. However, the challenge faced with this in real-life therapy is that getting patients to stay motivated, consistent, and emotionally invested can be difficult, especially when the exercises begin to feel repetitive, difficult, or uncomfortable.

VR helps to overcome this challenge through its ability to turn what seems like boring, uncomfortable therapeutic tasks into activities that are engaging and meaningful. For instance, instead of just lifting cones, sorting blocks, or repeating basic hand movements, patients using VR are constantly engaged by completing purposeful and engaging tasks inside a virtual, but life-like environment such as reaching for floating objects, navigating a calming room, building shapes, cooking with a virtual kitchen or interacting with sensory elements that are designed to hold their attention.

Another advantage of using VR in occupational therapy, which drives engagement, is the technology’s ability to simulate tasks and environments that meet each patient at their current level of need. For example, some patients who are battling with anxiety can be introduced to a calm, quiet environment, while the individual who needs excitement can be immersed in more dynamic virtual environments. This way, the therapist does not have to push for motivation as the virtual environment already supports it.

VR also maintains patient engagement and motivation by providing visual feedback of:
  • Movements that are reflected in real-time
  • Progress that is displayed clearly
  • Small noticeable improvements
  • Tasks that can be repeated without the patient feeling fatigue or frustrated
Additionally, because virtual environments can be personalized to match each patient’s ability and tolerance, the patients are always faced with tasks that they find challenging enough to improve themselves without causing setbacks. For occupational therapy, where consistency and repetition drive functional recovery, this level of balance is especially useful for helping patients stay engaged longer, practice more repetitions, and actually look forward to more sessions.

What specific skills can VR help patients develop?

One of the reasons why VR integrates well into occupational therapy is that it supports a wide range of skills that patients need for their everyday independence. Instead of practicing each skill in isolation, VR makes it possible for therapists to effectively combine activities in a way that feels both purposeful and realistic.

A major example of skills that VR helps to develop is motor skills. This refers to both fine motor skills, such as grasping, sorting, or rotating objects, and gross motor movements like reaching, bending, stepping, or maintaining balance. VR develops these skills by allowing patient interaction with virtual objects in a controlled environment where they are directed to carry out grasping, rotating, or hand-to-hand coordination activities. For the development of gross motor function using VR, the therapist might have their patient reach, bend, step over obstacles, or practice balance inside a safe virtual environment.

VR also helps to improve patients’ cognitive abilities by allowing patients to virtually participate in tasks that are configured to improve attention, memory, problem-solving, planning, and decision-making. For example, a patient using VR might be tasked to follow a recipe in a virtual kitchen, sort items based on rules, or navigate a virtual room while remembering where items were placed. These activities, despite how simple they seem, can help to develop essential cognitive pathways for real-life tasks.

For patients who are struggling with sensory processing, VR helps to provide a controlled sensory experience where the therapist can always adjust the sound levels, visual complexity, movement speed, or environmental cues to meet the patient's needs. This makes it possible for the patients to gradually build up their tolerance or refine their sensory responses without feeling overwhelmed.

There is also the development of functional daily living skills such as meal preparation, dressing routines, or personal hygiene activities like brushing of teeth. VR helps to develop these everyday skills by creating realistic virtual environments that replicate real-life scenarios, such as shopping, meal preparation, and allowing patients to practice these skills safely, repeatedly, and at the exact difficulty level that they require.

Essentially, VR helps therapists to focus on the skills that matter the most while providing patients with structured environments where they can practice as many times as necessary without feeling discouraged or unsafe.

How can VR provide a safe environment for rehabilitation?

One thing therapists quietly value about VR, more than most patients notice, is the built-in safety net it creates. In a normal therapy session, there’s always this ongoing concern about the potential safety issues. A near-fall during gait work, a sudden wobble when someone reaches overhead, a kid who bolts toward the hallway because the lights or noises pushed them over the edge. Even with the most comprehensive plan, what happens in real-world exposure sessions cannot be totally predicted or controlled.

VR helps to change that dynamic by creating environments where patients can practice difficult or sensitive tasks without facing any physical consequences. For instance, a patient trying to relearn how to navigate a living room can be immersed in a virtual living room where they are tasked to step over virtual obstacles, reach for items on shelves, or practice moving between spaces – all without the danger of tripping or getting injured. Also, an individual looking to rebuild his/her fine motor skills can be immersed in a virtual environment and engaged in handling virtual objects without worrying about dropping anything or causing pain. With VR, the patient is more concerned about overcoming the challenge, as the danger now seems of no consequence.

Another way VR facilitates a safe environment for rehabilitation is through the level of control it has over the virtual scenarios it creates. The therapist in charge of a patient’s VR treatment can easily remove distractions, reduce sensory overload, or adjust the complexity of the task with a single setting. If, for instance, a patient is struggling with anxiety and requires a calm virtual environment for rehabilitation, the therapist can select a peaceful forest setting and can gradually progress the intensity of the environments into more stimulating environments as the patient’s tolerance level increases over time. For patients who are recovering from an illness or injury, especially those who tend to feel anxious, vulnerable, or unsure of their abilities, this sense of safety is very important. VR helps to provide patients with the space they need to try, fail, and adjust, without a sense of fear, embarrassment, or physical harm.

What Does the Research Say About the Effectiveness of VR in Occupational Therapy?

What studies have been conducted on the efficacy of VR in occupational therapy?

Over the years, many clinical studies have been conducted to examine how VR helps patients to rebuild their motor function, improve balance, develop cognitive skills, and gain confidence in performing their daily tasks.

For example, a study was conducted at Wong Tai Sin Hospital in 2024 to determine the effects of virtual reality-based training on PR (pulmonary rehabilitation) patients’ psychological well-being, training engagement, adherence to breathing control exercises, and sense of security. The assessment of the outcomes of this study was intended to confirm the potential benefits of VR in augmenting PR efficacy. For the study, a single-group design of 10 participants was selected (aged 67 to 91), and they were all diagnosed with COPD (chronic obstructive pulmonary disease), COVID-19, and lung cancer. The participants received 30 minutes of immersive VR exposure sessions every day in addition to their occupational therapy routines. Before and after the intervention, the clinicians recorded their functional and psychological assessment scores, which were measured by qualitative methods such as the Hospital Anxiety and Depression Scale (HADS), and semi-structured interviews that allowed the patient to describe their experience, feelings, and perceptions of VR in their own words.

At the end of the study, it was later concluded that merging VR technology into Occupational therapy (OT) services helps to yield positive results. VR was confirmed as a healthy addition that helped improve psychological well-being, training engagement, and exercise compliance.

Another review was conducted in 2024 to confirm the effectiveness of virtual reality (VR) interventions when combined with occupational therapy for adults recovering from stroke. The researchers began the study by searching major databases such as PubMed/Medline, Scopus, Web of Science, and ScienceDirect for randomized controlled trials that were published within the last 10 years, which involved stroke survivors who undertook VR interventions that were targeted at upper limb and functional recovery. At the end of their search, 16 studies met their inclusion criteria. The quality assessment process followed PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines, with the risk of bias assessed using the Cochrane tool and methodological quality evaluated using GRADEpro (Grading of Recommendations, Assessment, Development and Evaluations).

At the end of the study, it was concluded that VR emerged as a beneficial tool when included in conventional treatments to improve people’s motor and cognitive functions after a cerebrovascular accident. It was also realized that VR encourages adherence to the interventional process of rehabilitation through occupational therapy.

What metrics are used to measure the success of VR interventions in occupational therapy?

When evaluating the effectiveness of VR in occupational therapy, therapists rely on a combination of objective and subjective metrics. The objective metrics mainly included performance-based measures such as the patients’ speed, accuracy, or range of motion in completing specific tasks. For instance, if a patient is using VR to improve fine motor skills after a stroke, the clinicians might assess their progress and the effectiveness of their VR treatment by tracking how quickly and precisely they can pick up virtual objects or complete hand coordination exercises.

The subjective metrics, on the other hand, serve to complement the objective metrics by capturing the patients’ own experiences and engagement. It includes metrics like motivation, enjoyment, perceived improvement, or confidence in performing daily activities, and is measured with tools like questionnaires and self-reported scales. Some studies also allow the measurement of psychological factors, such as stress levels or heart rate, to confirm whether or not the VR sessions are reducing anxiety or promoting relaxation during therapy.

All of these metrics are combined to help provide a holistic view of success that effectively balances functional gains, patient satisfaction, and overall engagement. They also help to ensure that VR interventions are improving rehabilitation outcomes and not just technologically impressive.

How do patient outcomes compare between traditional and VR-enhanced occupational therapy?

When you place the traditional occupational therapy approach side by side with the VR-enhanced therapy method, the major difference that often shows up is in both the pace and the quality of patient improvement. While the traditional therapy method works effectively, the VR-enhanced method tends to present the activities to be practiced in a more engaging manner that pushes the patients to try a bit harder and be more consistent. For example, a patient practicing balance in a regular clinic might lose interest after a few repetitions. With VR, however, that same exercise can feel real in a virtual world where they are performing the activity as they would in the real world. The increased repetition of this practice usually results in faster improvements.

Another difference between these 2 approaches in terms of patient outcomes is that patients using virtual reality tend to experience a smoother transition from their virtual treatment into real life. This is mainly because VR realistically simulates everyday tasks such as reaching for shelves, using both hands together, or navigating crowded spaces – making the improvements easier to translate into functional independence. A lot of patients report feeling less anxious during VR sessions because they tend to feel more relaxed, willing to try difficult tasks, and more confident in their abilities.

So while traditional occupational therapy helps to build the foundation, VR-enhanced therapy tends to accelerate progress, boost confidence, and make rehabilitation feel less like work and more like a meaningful, interactive experience.

What Challenges and Limitations Exist in Implementing VR in Occupational Therapy?

Even though VR is changing occupational therapy in several important ways, it is not without its own challenges and limitations, which therapists have to navigate. Some of these issues stem from the technology itself, while others are tied to cost, training, and patient readiness. VR can only be best optimized when the therapist understands its limitations and plans around them.

What are the technical challenges of using VR in clinical settings?

One of the technical challenges that is commonly faced by therapists when using virtual reality in clinics is the difficulty of ensuring that the equipment works smoothly during the exposure sessions. There are times when the VR equipment has lag, loses tracking, or develops issues during exposures, thereby interrupting the flow of treatment.

Another common challenge of using VR in clinical settings is the setup and space requirements. While there are some VR machines that are portable in size, therapists in actual clinics need to have a VR-dedicated work space that allows their patients enough room to safely turn, reach, or walk without bumping into walls or any other VR equipment. Not every clinic facility has this kind of open space available, and because of that, they are unable to efficiently deliver VR treatment to their patients.

There is also the challenge of device compatibility and software updates. Most VR platforms frequently release new software versions, and their therapists need to install these updates so that their apps can function properly. These updates can sometimes change the interface, and the therapist has to relearn small parts of the system, while clinics without access to these updates risk experiencing glitches.

How does cost affect the adoption of VR technology in therapy practices?

Cost is regarded as a major barrier that is preventing many clinics from adopting VR. For smaller therapy practices, the initial investment of VR can be unaffordable as the space setup and VR equipment, like a compatible computer and motion sensors, can add up to a high cost.

However, the value of the cost to be incurred when adopting VR is not just limited to the cost of buying the equipment alone. There are also the constant expenses of maintaining the VR equipment, and this includes the repairs, updates, and replacements - especially in busy clinics where multiple patients use the same headset every day. There are also certain platforms that charge annual or monthly licensing fees, which can make budgeting even more difficult for practices that are already trying to manage their financial constraints.

There is also the challenge of convincing the decision-makers of the clinic that the return on investment (ROI) on VR equipment is worth it. While VR, over the years, has been proven to improve both patient engagement and outcomes, there are several clinics that still operate on limited insurance reimbursement, which does not always cover VR-based interventions. So, even when therapists want to integrate VR, the financial structure of healthcare systems can make the integration of VR difficult.

The cost factor does not mean VR is out of reach. It just implies that clinics need to plan carefully, compare their options, and adopt virtual reality in a way that exactly fits their budget without compromising the quality of care they deliver.

What are the potential downsides or limitations of VR in occupational therapy?

Although virtual reality brings a lot of value to occupational therapy, there are still a few limitations that therapists have to always consider.

For some patients, especially those with balance problems, visual sensitivity, or certain neurological conditions, VR exposures can feel a bit overwhelming for the patients. This can be easily identified in patients when they begin to experience symptoms such as mild dizziness, eye strain, or discomfort when the visuals move too quickly, or the environment is too stimulating. This kind of situation will require that the therapists introduce VR gradually and choose the experiences that match the patient’s tolerance level.

Another limitation of VR in occupational therapy is that the technology cannot fully replace the tactile feedback that traditional therapy provides. There are moments in rehabilitation when the therapists have to physically guide a patient’s limb, adjust posture, or help a patient feel a correct movement pattern – all of which cannot be replicated by VR environments.

Also, the different adaptive capabilities of each patient to VR can be a limitation in occupational therapy. Some older adults, especially those who have cognitive difficulties or are not familiar with digital devices, may feel unsure or hesitant the first time they put on a headset. This category of individuals might require extra support to properly understand how to navigate the virtual environments, follow on-screen cues, or stay oriented during the session.

Now, this does not necessarily mean that VR will not work for these individuals. It just implies that the therapist in this kind of situation will have to slow things down, give simple instructions, and sometimes repeat the steps until the patient feels comfortable. This is why VR works best when it is combined with a therapist’s expertise and real-world practice.

How Can Occupational Therapists Integrate VR into Their Practices?

VR can be integrated into occupational therapy when therapists come into a full understanding of what it can potentially contribute to their existing routines and how it can support certain rehabilitation goals. This is why the process of VR integration into occupational therapy is more about the planning than the technology itself. With the right setup, VR can be integrated to become a natural extension of occupational therapy that therapists use to help patients practice real-life tasks in a controlled, motivating environment.

What steps should occupational therapists take to get started with VR?

The process of integrating VR into a clinic involves a structured, thoughtful approach and does not necessarily require that the clinic make major changes to its existing setup. The first step to take is to identify the therapeutic goals that you are integrating virtual reality to support. For example, the focus could be on upper limb rehabilitation, balance training, cognitive skills, or sensory integration. Knowing the exact purpose for which VR is being installed in a clinic helps the therapist in the selection of the right VR platform, instead of being overwhelmed by options.

After the selection of the VR platform with respect to the clinic’s needs, the next step is to select the VR equipment and software that match their clinical needs. Some systems are configured for high-intensity motor rehab, while others are better optimized for cognitive or functional training. During VR equipment selection, it is important for the therapist to look for solutions that provide medical-grade exercises, clear progress tracking, and easy-to-use interfaces that allow both the medical professional in charge and their patient to navigate the system with ease.

The next step is to create an appropriate space to install the VR tools. The space does not necessarily have to be huge. It just has to be functional enough to create enough room for the patients to be able to reach, step, or turn safely without bumping into anything. It is also important that the space has proper lighting, stable internet, and a clutter-free area to ensure that the exposure session runs smoothly.

Lastly, it's important that the clinic and occupational therapist start out with VR small and progress slowly, especially during the early stage of integration. A pilot phase with a few patients after setup is a great way for clinics to test their setup, understand how each exercise works, and adjust the workflow before expanding VR to more cases.

What training is necessary for occupational therapists to effectively use VR?

The right kind of training that is required for occupational therapists to use virtual reality well is the one that helps them connect the technology to real therapeutic goals. The first step to acquiring this knowledge is to properly understand how VR systems work, and this includes knowing how to set the VR equipment, adjust difficulty levels, choose the right activities, and troubleshoot basic issues. The importance of having this understanding is to help ensure that the VR sessions run smoothly without taking any time away from patient care.

Aside from the comprehension of the technical basics, the therapist also needs to have a solid understanding of how VR activities result in functional outcomes. For example, an occupational therapist must understand that a virtual reaching task is not only fun but also an activity that helps to improve a patient’s shoulder mobility, hand coordination, balance, or whichever skill the therapist is targeting. The common training programs from virtual reality providers include clinical guides, case examples, and protocols that help therapists match structured, virtual exercises with their actual therapeutic goals.

It is also beneficial for therapists to receive patient safety and adaptation training. This type of training helps to equip therapists with the knowledge of how to introduce VR gradually, monitor for dizziness or discomfort, and how to modify tasks for patients who are struggling with cognitive challenges, low endurance, or sensory sensitivities.

The purpose of these types of training is not to turn therapists into tech experts but to equip them with the right knowledge that gives them enough confidence and clinical insight to use VR intentionally, safely, and effectively during rehabilitation.

How can occupational therapists tailor VR experiences to meet individual patient needs?

One of the biggest strengths of VR in occupational therapy is how easy it is for the technology to customize virtual scenarios. The therapists in charge of VR settings can always use the control panel to adjust the virtual environment, task difficulty, pacing, and even the type of feedback that a patient receives – all depending on what the patient needs at that moment during their recovery. For example, if a patient who recently sustained a hand injury is working to improve his/her fine motor control, the therapist can start engaging the patient by selecting smaller objects, slower movements, or tasks that encourage precise finger coordination. However, if another patient needs to build confidence with standing balance, the therapist would need to switch to a completely different VR scenario, which challenges posture, stepping, or weight shifting.

Virtual reality also makes it possible for therapists to make changes to the sensory load. Patients who get easily overwhelmed can start their VR exposure treatment with calmer environments that are characterized by low movement, soft colors, and minimal distractions. As the patient’s tolerance level improves over time, the therapist can gradually increase challenges, visual input, or more complex tasks.

Furthermore, VR’s ability to record performance data in real-time helps therapists to instantly know whether the approach is yielding results, the ones that are not, and what needs to be adjusted. In a situation where the VR scenario or intensity is causing the patient to struggle, the tasks in the scenario can be immediately changed or reduced in level of intensity. Also, if the patients are observed to be progressing quickly, the difficulty levels can be increased without needing to wait for the next session. This level of flexibility helps to make the therapy experience more responsive, personal, and ultimately more effective.

PsyTechVR in Occupational Therapy and Rehabilitation

PsyTechVR is one of the top VR platforms that helps transform occupational therapy by creating a simplified way for patients to practice real-world skills inside a safe virtual environment. One of the things that makes PsyTechVR to stand out is how organized and clinically focused the platform is. Every experience delivered by PsyTechVR is designed to help the patient rebuild functional abilities step by step, whether it is focused on upper-limb control, balance, coordination, or everyday problem-solving.

PsyTechVR also allows therapists to customize each session based on the patient’s current ability, and then gradually increase the challenge as they improve over time. The platform also encourages patients who might normally lose interest in repetitive exercises to stay more engaged because the tasks feel interactive and meaningful.

Additionally, PsyTechVR’s system is configured to automatically track patients’ progress in sessions and provide therapists with the data that they can use to measure their patients' improvement and plan the next stage of therapy. There is an integrated AI to track the movement analyses for better outcomes and session reporting.

Overall, PsyTechVR is an efficient VR platform that does not replace therapists but rather increases their efficiency. It also helps to provide clinics looking to modernize their rehabilitation programs with a clean, user-friendly way to bring immersive therapy into everyday practice.

Key Takeaways

  • Virtual Reality (VR), when integrated the right way, helps by becoming a meaningful extension of occupational therapy and not a replacement. It provides support to the core principle of occupational therapy, which is to practice real and functional skills – but in a safer, personalized, and more engaging virtual environment.
  • Both the immersive and non-immersive formats of VR play important roles in occupational therapy. However, the immersive VR systems provide full involvement and a stronger level of engagement, while the non-immersive options provide controlled and accessible training for clinics with simpler setups.
  • VR helps to increase patient motivation by making the therapy exercises look and feel like engaging activities. This is especially useful for individuals who struggle with repetition, fear fatigue, or low confidence.
  • The skills practiced in virtual reality scenarios can be easily translated to our daily lives. This is mainly because the activities practiced at home, school, and work, such as sensory regulation, hand use & coordination, and cognitive tasks, are the same activities practiced in virtual scenarios.
  • The effectiveness of VR in occupational therapy is backed up by research. Multiple studies have depicted that improvements in motor skills, cognitive processing, emotional well-being, and overall functional independence are usually observed when VR is combined with traditional OT.
  • VR helps to create a safer, more controlled rehabilitation environment, removing real-world distractions and risks while still allowing patients to practice real-life scenarios
  • There are challenges that oppose the integration of VR in occupational therapy, such as cost, technical setup, and staff training. However, these barriers are becoming smaller as VR is increasingly becoming more affordable and user-friendly.
  • PsyTechVR stands out as a practical, therapist-friendly platform that offers structured modules, patient tracking, customizable difficulty levels, and a wide library of rehabilitation scenarios that are designed for everyday functional improvement.

Frequently Asked Questions

Can virtual reality be used for hand rehabilitation after stroke or injury?

Yes. Virtual reality (VR) has, over time, become one of the most effective modern tools for hand rehabilitation after a stroke, nerve injury, or any condition that affects fine motor control. One of the major reasons this technology works so well is because hand recovery depends largely on repetition, engagement, and gradual progression - all of which VR delivers effortlessly in a way that feels far more engaging than traditional approaches.

VR also helps to provide real-time feedback during treatment, which helps therapists to clearly understand how well a patient is improving and what adjustments are needed to achieve better results. This same feedback, when shown to patients, can help to reinforce motor relearning and motivate continued practice.

Additionally, VR allows patients to practice hand movements safely in controlled and personalized virtual environments that match their current ability level. For example, an individual with very limited movement can start his/her VR treatment with virtual slow-reaching tasks, and as their strength and coordination improve, the therapists can gradually increase the difficulty by introducing smaller objects, precise pinching exercises, and faster response tasks.

Platforms like PsyTechVR take this a bit further by providing structured hand-rehabilitation modules that are specifically designed for stroke recovery, which makes it easier for therapists to design VR sessions that build grip strength, dexterity, reaction time, and hand-eye coordination in a safe and progressive manner.

What is the difference between VR in occupational therapy and in physical therapy?

While VR is being used both in occupational therapy (OT) and physical therapy (PT), the purpose behind its use is different.

In physical therapy, VR is mainly used to improve the body’s physical capacity, including factors like strength, balance, gait training, endurance, and body movement. As a result, the focus of the entire treatment exercises is centered on body mechanics, such as how the patient walks, stands, lifts, or stabilizes themselves. This is why VR in physical therapy typically includes tasks such as stepping exercises, balance challenges, or full-body movement activities.

In occupational therapy, on the other hand, the use of VR is used to help individuals rebuild the skills that they need for daily living. This includes fine motor control, cognitive processing, coordination, problem-solving, sensory regulation, and the practical abilities that are required for everyday tasks. So instead of simply practicing a movement like physical therapy, VR-enhanced occupational therapy exercises would require that patients practice activities that translate into real life, such as cooking simulations, hand use training, or organizing tasks.

How much does VR equipment for occupational therapy typically cost?

The cost of VR setups that are optimized for occupational therapy varies widely depending on factors such as budget, the therapeutic needs you are addressing, the level of hardware sophistication required, and the software platform you select.

For basic clinical use, a standalone VR headset like Meta Quest or Pico usually costs anywhere from $300 to $700, depending on the specs you go for. If a clinic wants a more advanced setup with external sensors, upgraded tracking, or a dedicated personal computer, the cost can range between $700 - $1,500, depending on the system.

Then there is the software aspect. Therapy-specific platforms typically run on a subscription model, which varies depending on the features, analytics, patient management tools, and clinical modules included.

There are also some VR platforms that offer everything a therapist or clinic needs to get started with their VR-enhanced occupational therapy practice. For example, PsyTechVR offers a bundle for $1,599, which includes a Meta Quest 3 headset, 12 months to the PsyTechVR platform, regular updates, training, and support. The second-year plan comes with a reduced price as the VR headset was purchased during the first year.
Daniil Andreev
Chief Product Officer and Co-founder
He has a specialization in working with Unreal Engine development and XR, collaborating closely with multiple mental health professionals, such as Dr. Udi Oren, current president of the EMDR Association of Israel; Dr. Albert “Skip” Rizzo, a research professor at the University of Southern California's Department of Psychiatry and Behavioral Sciences and the Davis School of Gerontology; as well as Dr. Gwilym Roddick, who is a director and founder of Cognitive Behavioral Therapy of Central & South Florida. The development of VR exposure therapy environments have advanced significantly as a result of this collaboration.

Daniil has led powerful teams toward creating groundbreaking solutions capable of combining deep user empathy with technical expertise in the field. One of the most noteworthy achievements is the leading position in the development of MindGap AI – an artificial intelligence platform that assists with creating custom virtual environments and scenarios for exposure therapy. His leadership has been a significant part of why PsyTechVR can deliver such impactful and user-oriented solutions that improve mental health treatment efforts while also assisting business growth.
Daniil Andreev is an efficient product manager with more than 6 years of experience in the VR industry, with a strong emphasis on developing and scaling products of mental health and education fields.

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