Over the years, many clinical studies have been conducted to examine how VR helps patients to rebuild their motor function, improve balance, develop cognitive skills, and gain confidence in performing their daily tasks.
For example, a
study was conducted at Wong Tai Sin Hospital in 2024 to determine the effects of virtual reality-based training on PR (pulmonary rehabilitation) patients’ psychological well-being, training engagement, adherence to breathing control exercises, and sense of security. The assessment of the outcomes of this study was intended to confirm the potential benefits of VR in augmenting PR efficacy. For the study, a single-group design of 10 participants was selected (aged 67 to 91), and they were all diagnosed with COPD (chronic obstructive pulmonary disease), COVID-19, and lung cancer. The participants received 30 minutes of immersive VR exposure sessions every day in addition to their occupational therapy routines. Before and after the intervention, the clinicians recorded their functional and psychological assessment scores, which were measured by qualitative methods such as the Hospital Anxiety and Depression Scale (HADS), and semi-structured interviews that allowed the patient to describe their experience, feelings, and perceptions of VR in their own words.
At the end of the study, it was later concluded that merging VR technology into Occupational therapy (OT) services helps to yield positive results. VR was confirmed as a healthy addition that helped improve psychological well-being, training engagement, and exercise compliance.
Another
review was conducted in 2024 to confirm the effectiveness of virtual reality (VR) interventions when combined with occupational therapy for adults recovering from stroke. The researchers began the study by searching major databases such as PubMed/Medline, Scopus, Web of Science, and ScienceDirect for randomized controlled trials that were published within the last 10 years, which involved stroke survivors who undertook VR interventions that were targeted at upper limb and functional recovery. At the end of their search, 16 studies met their inclusion criteria. The quality assessment process followed
PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines, with the risk of bias assessed using the Cochrane tool and methodological quality evaluated using GRADEpro (Grading of Recommendations, Assessment, Development and Evaluations).
At the end of the study, it was concluded that VR emerged as a beneficial tool when included in conventional treatments to improve people’s motor and cognitive functions after a cerebrovascular accident. It was also realized that VR encourages adherence to the interventional process of rehabilitation through occupational therapy.