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Blog - Phobias

VR And Agoraphobia:
How Virtual Reality Is Transforming THE THERAPY

By Inna Maltzeva, Chief Scientific Officer at PsyTech VR
February 14, 2025
There are different types of fear (phobia), many of which can lead to medical conditions (e.g. depression and anxiety disorder). Fortunately, there are also several ways of managing/treating them. In this article, we will be taking a close look into one specific type of fear – agoraphobia, and how virtual reality can be used to overcome it.

Understanding Agoraphobia

What Is Agoraphobia?

Agoraphobia refers to a type of anxiety disorder that involves the fear of places or situations that might cause panic or result in an inability to escape and get help. People who have it often experience extreme fear or panic attacks when they are in situations like using public transportation, being in an enclosed space, standing in line, or in a crowd. The physical symptoms used in confirming the diagnosis of agoraphobia include:

  • Chest pain
  • Hyperventilation/Difficulty Breathing
  • Hot/Cold Feeling
  • Dizziness/ Lightheadedness
  • Stomach Upset
  • Profuse Sweating
  • Body shivering/shaking, etc.
It has been researched that agoraphobia often starts as a feeling of anxiety about certain events which develops over time into a generalized fear. While the actual cause of this condition is yet to be fully understood, several factors have been linked to its development. Examples of these risk factors are:

  • Panic Attacks: People who have and respond to panic attacks with extreme fear and apprehension have a high chance of developing agoraphobia
  • Genetic history of anxiety disorders
  • Experience with other phobias
  • Traumatic childhood experience
  • Stressful events such as divorce or job loss
  • Depression
  • Being a victim of criminal events
  • Excessive alcohol or drug abuse
Agoraphobia is a common mental health condition that has been known to reduce people’s quality of life. Statistics show that about 1.7% of the world’s population develops agoraphobia every year. Nevertheless, it can still be treated.
There are several treatment options available for agoraphobia, depending on the peculiarity of the case and preference of the subject in question. These options include:

  • Psychotherapy (Talk therapy) e.g. - cognitive behavioral therapy and exposure therapy
  • Use of medications such as anti-depressants and anti-anxiety drugs
  • Practice lifestyle changes & self-help techniques such as exercise and controlled breathing.
  • Joining support groups

Traditional Therapy Challenges

A large number of individuals with agoraphobia have benefited from these treatment options in the cure or management of their condition. However, over time, there has been a discovery of some difficulties associated with some of them. Let’s take a look at them in detail:
Psychotherapy Challenges
Therapy treatment would involve an individual with agoraphobia making their way to the therapist to have a session. This is often difficult especially with people with severe agoraphobia, as they would have to leave their house and wade through a most populated area to reach their destination.
Furthermore, cognitive behavioral therapy as well as exposure therapy are known to take a considerable amount of time before changes are noticed. There are some patients who as a result of the wait might get discouraged when there are no immediate changes.
There is also the overwhelming feeling a lot of patients feel while undergoing exposure therapy which might cause some to drop out of the program without achieving any solid progress.

Medication Challenges
People with fear and anxiety often find it difficult to remain committed to lifestyle habits like exercise, diet changes, or relaxation techniques. And while this option might work with support from friends and family, there are cases of affected individuals who are without any support. Taking antidepressant drugs has its side effects.
Having talked about the traditional therapy issues of agoraphobia, let’s have a look at a more modern approach - virtual reality and how it works in treating this condition.

How VR Technology Works In Agoraphobia Treatment

The Concept Of Virtual Reality Therapy

Virtual Reality (VR) is basically a form of therapy that helps people with agoraphobia face and overcome their fears by creating a digitally simulated world. It was designed to limit the distress of agoraphobia in a much shorter time than traditional approaches. With VR technology, it becomes possible to create different forms of reality/situations and immerse agoraphobic individuals in them for the purpose of interaction. By creating a virtual environment where people act out or revisit situations, VR therapy removes real-world risks and helps people with agoraphobia to:

  • Learn interpersonal skills
  • Improve their confidence
  • Process an occurrence in the past

The primary aim is for agoraphobic individuals to gradually overcome and train their emotions after repeated exposure to virtual anxiety-inducing simulations. It is often used for people with extreme levels of anxiety who are unable to leave their homes.

A note from our advisory board members

Sit down with experts Dr. Lynn Panattoni and Dr. Gwilym Roddick to explore the cutting-edge of VR therapy in clinical practice
  • Dr. Gwilym Roddick

    Psychotherapist (DSW, LCSW), Founder of CBT of Central & South Florida, OCD expert, ABCT committee member, based in Florida & New York.
  • Dr. Lynn Panattoni

    Clinical psychologist (PhD), expert in trauma, anxiety, and integrative mental health. Specializes in CBT, mindfulness, and lifestyle medicine.

Stimulating Safe Exposure Scenarios

The therapy is carried out using a virtual reality headset that is programmed with several simulations that are hard, too scary, or risky to recreate in the actual world. These simulations are generally recommended by a therapist or people who have experienced psychosis. With the VR headset, agoraphobic people are helped to explore an electronic version of an everyday situation that they find scary or disturbing (e.g. standing in a queue). The technology is completely automated and has a virtual character inserted in each simulation who delivers psychological advice and guides the subject throughout the duration of their stay in the e-simulated environment.

Real-time Monitoring And Feedback

The integration of monitoring and feedback features in virtual therapy is vital in determining a positive outcome. They enable quick adjustments to the virtual setup by providing insights based on data evidence gathered during the virtual therapy sessions. This helps to improve the effectiveness and safety of the treatment method.

The integrated monitoring mechanism involves biosensors which are used to measure and keep track of the subject’s physiological responses such as heart rate, eye movement, stress levels, vocal changes, body movement, and posture during sessions. These measured responses help to provide information about the patient’s emotions and stress level during exposure to the event simulations generated by the virtual reality software.

The sensor devices are often placed directly on the subject’s skin or worn as a wristband and their primary function is to provide the managing therapist with real-time data. This refers to information that details the subject’s response to the virtual environments which helps the therapist modify the situation in accordance with the subject’s feedback. A practical example is when the agoraphobic subject begins to shiver as a result of being in the center of the large crowd simulation, the therapist can choose to end the session or make modifications to the simulation.

Another upside to having the monitoring features integrated is that it gets the subject acquainted with the visual metrics of their stress responses in anxiety/fear-inducing situations. This helps in improving their therapeutic process as they learn to understand and manage their psychological reactions over time with self-help techniques. For example, an agoraphobic individual who notices an elevation in his heart rate during a disturbing session can regulate his reaction through breathing. This way, a patient can actively learn how best to regulate their physiological reactions not only in virtual sessions but also in real-life situations.

Benefits Of Using VR For Agoraphobia

Aside from the real-time monitoring features, there are several benefits that come along with the use of VR for agoraphobia treatment. Let’s take a look at some of them in detail:

Controlled And Gradual Exposure

Unlike conventional exposure therapy where agoraphobic individuals are introduced to unpredictable real-life situations to overcome their fear, VR provides a fully automated environment. All through the sessions, therapists are able to adjust factors like crowd size, noise level, and environment settings. They are also able to pause, modify, or repeat customized scenarios when needed, ensuring a safe and supportive experience for the patient. Virtual reality allows for a step-by-step exposure where individuals are helped to overcome their fears progressively from less disturbing scenarios to very challenging ones. A practical example is when an individual who is scared of being in public places is progressively run through the following simulations:

  • Simulation that shows places you at the entrance of a shopping mall (low difficulty)
  • Simulation of you walking inside the mall which is less crowded (moderately difficult)
  • Simulation of you navigating a busy mall filled with people (highly difficult)

This gradual process helps individuals slowly build the confidence they need to overcome their fears.

Accessibility And Convenience

With virtual reality, agoraphobic individuals can easily access treatment from their therapist’s office or even from the comfort of their homes. This makes it a perfect option for people with agoraphobia who are not able to leave their houses. Additionally, virtual reality makes it possible to create and recreate the specific environments that would be of therapeutic help to the patient which may be hard to set up in real life. It also saves time and removes the stress of having to plan and schedule these scenarios in real life, as some of them may be costly or difficult to create and repeat.

Enhanced Patient Engagement

The use of virtual reality for agoraphobia treatment is very patient-engaging as it creates an immersive environment that feels very real. It removes the need of having to depend on imagination and captures the patient’s attention, making the session all the more engaging and interactive.
Furthermore, virtual reality helps in providing a safe space where agoraphobic individuals can become more willing to build confidence and overcome their fears. There are several game-like elements that can be integrated into the software like progress tracking, milestone achievements, and level increases, which help encourage patients to stay committed to the treatment.
VR and agoraphobia

Case studies

Over the last decade that VR therapy has been in use for the treatment of conditions like agoraphobia, there have been several testaments and case studies conducted. Here, we will be discussing some of them.
Case study 1
Lancet Psychiatry. 2022 May;9(5):375-388. doi: 10.1016/S2215-0366(22)00060-8. Epub 2022 Apr 5.
In May 2022, there was a release of the results of a landmark clinical trial by a psychology professor at Oxford University. The trial involved the selection of 346 people from 551 patients who were assessed for eligibility. It was recorded that these candidates were severely affected by agoraphobia.
174 of them were randomly assigned to the VR therapy group while 172 were selected to the usual care group. The outcome of the candidates was assessed at the 1st, 6th, and 26th week after selection to measure the progress. At the end of the trial, it was determined that automated VR therapy led to significant reductions in anxious avoidance of, and distress in, everyday situations compared with usual care alone. The study further showed that VR therapy works in alignment with the cognitive model by the reduction of anxious thoughts and associated protective behaviors.
Case study 2
European Psychiatry , Volume 66 , Special Issue S1: Abstracts of the 31st European Congress of Psychiatry , March 2023 , pp. S194 - S195
DOI: https://doi.org/10.1192/j.eurpsy.2023.460
A study was conducted to investigate whether VR therapy using filmed virtual environments produced with a 360-degree film camera can be an acceptable treatment for agoraphobia and panic disorder.
The agoraphobic participants received a 10 -12 weeks virtual therapy treatment and assessments were conducted at pre-test, post-test and 6-month follow-up. The results revealed that the treatment satisfaction level was high and the participants significantly improved at post-treatment and then at the 6-month follow-up. The findings of the study indicated that VR-cognitive behavioral therapy with 360-degree video virtual environments delivered to primary care patients with agoraphobia is feasible and acceptable.
Case study 3
Projection equipment: slide projectors, presentations, overhead projectors, and computer projectors.
This study involved 3 agoraphobic individuals whose phobias were different and who were exposed to different virtual environments. Amongst them was a 33-year-old male patient who was terrified of getting stuck or locked. He was exposed to 10 different environments (subway, cinema, elevator) which were mainly focused on elevator rides and it was sometimes combined with vivo exposure which involved locking the experimental room door.
There was also the case of a 59-year-old female patient with a fear of open spaces and crowds. She has 5 virtual therapy sessions with environments of open spaces with subway rides. She was also told to watch short 360-degree videos of crowded scenarios. The last case was a 20-year-old female patient with a fear of subway tunnels, enclosed spaces, and heights. She was exposed to 4 virtual therapy sessions which focused mainly on the subway with vivo exposures in an actual elevator. The compilation of the subjective evaluations made during exposure revealed a reduction of anxiety across all sessions held. It was further concluded based on the patient’s feedback that Virtual reality therapy is an acceptable technology for the treatment of agoraphobia.

VR Therapy Considerations

Virtual reality therapy, while being a great option for agoraphobia, also comes with a few potential downsides. Therefore, it is essential that users fully understand the risks that may occur as a result of its usage.

The most common side effect of using VR or 3D videos is motion dizziness. This symptom is similar to what you might have experienced when watching a 3D movie in a cinema. If you experience such effects, you should stop using the equipment, take a break and try shorter VR sessions. 3D motion sickness varies from person to person—some individuals are more prone to dizziness than others when watching 3D movies. To enhance safety, PsyTechVR has minimized the use of flashing lights in its virtual experiences. If you experience any discomfort or adverse symptoms while using VR, inform your therapist immediately.

There is also the risk of added emotional distress when there is a lack of smooth transition from virtual environments to reality. This is the reason why it is admonished that VR therapy be viewed as a complementary treatment option to be used alongside traditional therapy, face-to-face interactions, and real-world coping strategies.

Importance Of Professional Guidance

The value of having professional guidance involved in virtual therapy cannot be overestimated. Not only are they trained to ensure a safe, ethical, and effective treatment, but they also help to tailor the VR exposure to the needs of individual patients. Through their techniques, therapists make it possible for patients to successfully navigate their emotional responses and enable therapeutic exercises that bring about positive outcomes.

Furthermore, therapists help to monitor the progress of the treatment, adjust the treatment plans, and also arm the patient with real-coping strategies alongside the sessions. These professionals ensure the proper usage and enhance the overall effectiveness of the treatment approach.

At PsyTechVR, the VR therapy system is designed to sync perfectly with the efforts of mental health specialists. It makes provisions for therapists to conduct initial assessments and monitor their patient’s VR sessions in real time. PsyTechVR’s therapy system also provides a 30-day free trial for therapists interested in integrating VR into their practice while providing tools like automated CBT questionnaires and a Learning Management System (LMS).

Conclusion

VR therapy is an amazing treatment option that effectively reduces anxiety and helps agoraphobic individuals have a chance at owning their lives again. In this article, we have explored the process of this treatment option as well as its benefits. We have also provided a number of case studies and success stories to confirm both its feasibility and effectiveness.

PsyTechVR: made by professionals,
for professionals

These psychotherapists and psychologists define the development of our product and methodology since 2020
  • Dr. Albert "Skip" Rizzo

    Leading expert in VR Therapy with 30+ years' experience.

    VR scientist (ResearchGate)

    Clinical psychologist. With 30+ years in VR research, Dr. Rizzo has developed groundbreaking VR tools for treating PTSD, TBI, autism
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    Clinical psychologist and senior medical psychologist, PhD
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    Psychotherapist (DSW, LCSW), Founder of CBT of Central and South Florida
    CBT/ERP/ACT expert, OCD Central and South Florida Board Member, ABCT committee member, Florida and New York based
  • Dr. Lynn Panattoni
    Clinical psychologist specializing in integrative and functional medicine, PhD
    Licensed clinical psychologist specializing in trauma, anxiety, and integrative mental health. Expert in CBT, mindfulness & lifestyle medicine
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    Clinical Psychologist since 1980, author of Virtual Reality Therapy for Anxiety" book

    In memory of Dr. Elizabeth McMahon (1950-2024), whose vision and contributions continue to guide our mission
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    Clinical Psychologist and Psychotherapist, Certified Neuroscience specialist
    Evangelist of VR exposure therapy in Italy and member of the Italian Society of Cognitive Behavioral Psychotherapy
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    Professor of Educational Psychology, Neurocognition Science Lab, University of Georgia
    PhD in science education and educational measurement. Dr. Lamb leverages neuroscience and VR to enhance STEM education
PsyTechVR:
by professionals,
for professionals
These psychotherapists & psychologists define the roadmap and r&d of our company since 2020
Clinical Psychologist, Psychotherapist (CBT), Certified Neuroscience specialist
Dr. Gianni Serra
Evangelist of VR exposure therapy in Italy and member of the Italian Society of Cognitive Behavioral Psychotherapy
Leading expert in VR Therapy with 30+ years' experience.
VR scientist (ResearchGate)
Dr. Albert "Skip" Rizzo
Clinical psychologist. With 30+ years in VR research, Dr. Rizzo has developed groundbreaking VR tools for treating PTSD, TBI, autism
Clinical Psychologist since 1980, author of the book
"Virtual Reality Therapy for Anxiety"
Dr. Elizabeth McMahon
In memory of Dr. Elizabeth McMahon (1950-2024), whose vision and contributions continue to guide our mission
Clinical psychologist specializing in integrative and functional medicine, PhD
Dr. Lynn Panattoni
Licensed clinical psychologist specializing in PTSD, anxiety, and integrative mental health. Expert in CBT, mindfulness & lifestyle medicine
Psychotherapist (DSW, LCSW), Founder of CBT of Central and South Florida
Dr. Gwilym Roddick
CBT/ERP/ACT expert, OCD Central and South Florida Board Member, ABCT committee member, Florida and New York based
Clinical psychologist and senior medical psychologist, PhD
Dr. Udi Oren
Past President at EMDR-EUROPE, Chief instructor of the EMDR method in Israel, Chairman of Israel EMDR Association
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Frequently Asked Questions

Learn more about Agoraphobia and VR
Thanks for reading!
Inna Maltzeva
Chief Scientific Officer at PsyTechVR
Inna has a degree in psychology and linguistics, with her education being completed at the Moscow Psychological and Social Institute and the Moscow State Linguistic University. Her expertise was further advanced using specialized training in CBT, EMDR, and psychoanalysis, with credentials from various esteemed institutions: the European EMDR Association and the Cognitive-Behavioral Therapy Association of Saint Petersburg. The extensive professional experience has shaped her work in a significant manner, including both working as a clinical psychologist at MEDSI Clinical and Diagnostic Center in 2010s and also maintaining a thriving private practice afterward (with in-person and online therapy sessions).

Inna is the Chief Science Officer at PsyTechVR, standing at the forefront of integration between psychotherapeutic sessions and virtual reality environments. She has been invaluable in developing various VR-based technologies to improve the efficiency of emotional and cognitive training, considering the limitations of traditional exposure therapy. Her own research focuses on the utilization of immersive environments that can treat phobias, anxiety disorders, and Post-Traumatic Stress Disorder. She also works in tandem with a team of experts in their own fields, designing VR scenarios that can facilitate adaptive coping strategies in order to help each client manage their fears in a supportive and fully controlled environment.

Her own work in PsyTechVR extends far beyond traditional research since she also contributes to the creation of evidence-based therapeutic programs that are tailored to assist with different psychological conditions. She managed to play a substantial role in shaping VR applications in relaxation practices and anxiety disorder therapy, combining cutting-edge technology with various psychological principles.
Inna Maltseva is a psychologist and psychotherapist with over 18 years of experience in the fields of EMDR and CBT (Eye Movement Desensitization and Reprocessing and Cognitive Behavioral Therapy, respectively)

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