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Blog - Therapy

Revolutionizing Mental Health with VR Therapy

By Dr. Gwilym Roddick, Advisory board member at PsyTech VR
April 02, 2025
The mental health treatment landscape is at an important intersection of its evolution. A remarkable transformation is already being conducted behind closed doors of various research labs and clinics, merging the tangible world of psychology with virtual reality that once was something out of science fiction. Modern-day VR is seen as a powerful clinical instrument, on top of all the existing capabilities it has, addressing some of the most notable psychological challenges humanity has encountered.
The demand for mental health professional services continues to increase, yet the field has struggled to meet the demand. At a minimum, VR is seen as an alternative to existing measures; but as technology and clinical understanding continue to improve, it is believed that VR can revolutionize the provision of mental health care. The capability of modern-day technology to create custom-fit experiences for specific therapeutic needs is a departure from a one-size-fits-all approach that has been dominating the market for a long time now.

Understanding the Role of Virtual Reality in Mental Health

The intersection between psychology and virtual reality is not just a technological novelty – it is also a substantial shift in perception for mental health treatment. It opens a lot of doors to experiences that were previously considered impossible in traditional clinical environments, facilitating both research and therapeutic interventions at the same time.

What is Virtual Reality in Mental Health?

Virtual reality in mental health is an immersive, computer-generated environment that can engage several sensory systems of a patient in order to create experiences that feel extremely close to reality. VR is different from passive media consumption, placing the individual as the center of the entire interactive experience and making it possible for the individual to influence the virtual world around them. The cornerstone of virtual reality’s therapeutic potential lies in this kind of active engagement.

The technology itself uses head-mounted displays in order to isolate users from their physical surroundings on the visual spectrum, replacing the visual input of the real world with environments that are rendered digitally. More advanced systems can also incorporate spatial audio, haptic feedback (via controllers), as well as scent delivery mechanisms for improved immersion.

Therapeutic VR is actually different from entertainment VR, with the biggest difference being its deliberate design around psychological principles. Each environment that is created to be used for therapeutic purposes is made not to impress or entertain, but to elicit specific cognitive, emotional, or behavioral responses which are relevant to the overarching goals of a treatment.

How is Virtual Reality Applied as a Clinical Tool?

There are several distinct methodologies that VR in clinical practice follows, leveraging the unique aspects of the technology. Exposure therapy is the most established approach by far, with patients confronting anxiety-provoking stimuli within the safety of virtual environments. The intensity of such experiences can always be calibrated with an impressive level of precision, which is a lot more than any traditional experience could ever provide.

Embodiment experiences are another substantial contributor to mental health practices in VR, making it possible for patients to inhabit different perspectives or virtual bodies. This way, body image disturbances can be explored, along with perspective-taking difficulties. Virtual environments have a reputation for being great at skills training, and mental health skills can be practiced similarly – with real-world interactions, but without the risks of real-world consequences.
Clinicians often implement VR therapy using structured protocols that are usually comprised of at least three main phases:
1. Initial assessment and identification of the problem to be addressed.

2. Gradual exposure and skill-building sessions under the guidance of a therapist.

3. The integration of skills and insights from virtual reality into real-world settings.

Benefits of VR for Mental Health Research and Practice

VR in mental health possesses a number of distinct advantages that are unavailable through any conventional method. The ecological validity of experimental conditions in VR reaches unprecedented levels, making it possible to simulate complex and dynamic scenarios while also maintaining complete control over the environment.

For clinicians, VR becomes a symbol of standardization and personalization at the same time, providing standardized treatment protocols that are easy to reuse while having plenty of parameters to adjust in order to tailor each experience to individual needs.

The engagement factor also reaches previously unimaginable heights with the introduction of VR, especially for individuals who are resistant to traditional treatment methods. The inherently immersive and interactive nature of virtual reality invites participation and can even transform dreaded therapy exercises into delightful experiences that are highly anticipated.

Virtual Reality Therapy: How It Helps in Mental Health Treatment

The therapeutic applications of VR cover a surprisingly wide range of psychological conditions. It is not a universal solution by far, but VR has already managed to demonstrate a lot of promise in many conditions, including the ones that involve distorted perception, fear responses, behavioral skill deficit, and other examples that benefit from simulated practice environments.

Dr. Gwilym Roddick - the Founder and Director of Cognitive Behavioral Therapy of Central & South Florida, PLLC and Advisory Board member of PsyTechVR - joined host Jessica Reyes with the Mental Health TV Network to discuss the potential of virtual reality therapy.

Dr. Roddick explained how this cutting-edge approach works by helping you overcome your fears, build resilience, and change the patterns of avoidance.

Therapeutic Applications of VR for Mental Disorders

Anxiety disorders are widely considered the most extensively studied field of applications for VR therapy, with a lot of evidence pointing to its high efficiency for social anxiety, panic, generalized anxiety, specific phobias, and other similar disorders. The ability to create controlled exposure scenarios is extremely valuable in all these conditions, with gradual confrontation being immensely helpful as the basis of treatment. Phobia treatment has shown incredible outcomes so far, with a lot of studies reporting exceedingly high levels of success while treating fears of flying, heights, and public speaking.
Trauma-related conditions such as acute stress disorder or PTSD also benefit from VR’s ability to recreate certain aspects of traumatic experiences while keeping up the psychological distance. These calibrated exposure scenarios help facilitate emotional processing without introducing overwhelming distress, which is a great outcome for first responders, combat veterans, and disaster survivors. Personalized trauma processing in such environments is achievable through the ability to precisely control each and every aspect of a virtual environment.
Dr. Skip Rizzo - Research Professor, USC Institute for Creative Technologies and Advisory Board member of PsyTechVR
Of the more than 1.6 million men and women deployed to Iraq and Afghanistan, nearly one-third are expected to return with disabling combat stress disorders that may affect some for a lifetime if left untreated.
Through and unlikely marriage of social work and cutting edge VR technology, the USC Institute for Creative Technologies and the USC School of Social Work are revolutionizing the training methods for a new generation of mental health professionals, shifting the way clinicians learn to interact with their patients.
Pain management has also seen a greater range in applications in the context of VR after confirming its analgesic effects during chronic or acute pain. The engagement of attention and cognitive resources in immersive environments allows VR to create powerful distractions that can measurably reduce pain perception during especially painful procedures – dental treatments, physical therapy, wound care, etc. Newer protocols can even incorporate meditative environments and body awareness exercises that are specifically designed for chronic pain conditions

The Effectiveness of Immersive VR Therapy

Research has shown that eating disorders and body image disturbances both respond well to VR-based interventions, addressing the perceptual distortions central to these conditions. VR protocols that can adjust avatar appearance or provide calibrated feedback on body dimensions are usually much better at realigning the distorted perceptions of reality that are formed in the minds of patients with anorexia or body dysmorphic disorder.

Neurocognitive rehabilitation following stroke, neurodegenerative diseases, or traumatic brain injury has also been encountering an increase in VR-related treatments, leveraging the ability to create engaging training tasks within fa unctionally relevant environment. Patients who practice everyday activities such as kitchen navigation or grocery shopping in virtual settings can train their attention, spatial navigation, executive function development, and memory enhancement capabilities at the same time.

Disorders that are related to substance abuse are another important frontier in VR therapy. They use cue exposure techniques in order to reduce craving responses while introducing patients to virtual environments that help them train coping skills under therapeutic guidance. Repeated exposure to high-risk scenarios without substance availability has the potential to reduce the possible risk of a relapse when similar scenarios are encountered in real-life.

The Role of VR in Assessing Mental Health Conditions

Aside from therapeutic interventions, virtual reality has also emerged as a revolutionary assessment tool capable of addressing fundamental limitations of traditional psychological evaluations. The creation of standardized yet ecologically valid scenarios in VR helps clinicians observe authentic behavioral responses in controlled environments, which helps bridge the gap between unpredictable real-world conditions and artificial clinical settings.

How is Virtual Reality Used for Mental Health Assessment?

Virtual reality assessment protocols often place individuals in interactive scenarios that are designed specifically to elicit and measure specific behavioral, emotional, or cognitive responses that are relevant to their condition. VR assessments capture observable behavior as it occurs, which is a stark contrast to traditional methods of monitoring that relied on clinical interviews, questionnaires, and other means of self-reporting.

In anxiety disorders, assessment environments can simulate progressively challenging situations while measuring physiological responses, subjective distress levels, and the degree of avoidance behavior. Such a graduated approach can reveal functional thresholds and specific triggers with a high degree of precision, making it a lot more effective than conventional methods.

Cognitive assessment is also transformed via complex virtual scenarios that evaluate memory, spatial navigation, attention, and executive functions in simulated daily activities. A virtual apartment of sorts can be used for this, with patients performing sequential tasks such as meal preparation or medication management. This way, the abundance of data on cognitive functioning is generated in contextualized and relevant situations, with the ability to detect subtle impairments that abstract neuropsychological tests might have missed.

Advantages of VR in Psychological and Behavioral Assessments

The controlled and realistic nature of VR environments tends to create unprecedented levels of standardization across different assessment sessions. The variability inherent in real-world behavioral assessments is completely eliminated here due to the ability to standardize all the stimuli, instructions, and environmental conditions that the patient goes through.

Data collection automation is another notable advantage to VR-oriented approaches, with many parameters being captured continuously throughout the assessment – be it physiological responses, movement patterns, decision timings, or even eye tracking. Such an abundance of information is also gathered without any noticeable measurement activity, eliminating the risk of disrupting natural behavior and only introducing a minimal observer effect.

VR assessments are also great in revealing the functional capacity of a patient – verifying how individuals actually perform in real-life simulations. It is not that uncommon for traditional assessment tools to inadequately predict real-world functioning. However, VR can bridge this kind of ecological validity gap due to its ability to measure various performance metrics during scenarios that closely resemble challenges in daily lives of patients, be it social functioning, vocational capacities, independent living skills, or emotional regulation.

Challenges and Limitations in VR-based Assessment Tools

Despite all the existing advantages of VR in assessment, there are also several limitations and implementation barriers that the technology has to deal with – including high technical expertise requirements, substantial equipment costs, limited standardized protocols with established psychometric properties, etc. The technology itself continues to become more accessible as time goes on, but the current state of the virtual reality industry makes it difficult to implement comprehensive VR assessment measures in smaller businesses without institutional support.

At the same time, it is possible for simulation sickness or individual differences in technology familiarity to influence the results of an assessment. Heightened anxiety from the VR equipment itself is somewhat common for older adults and technology-averse patients, and there are also many potential users that have some degree of simulation sickness that must be addressed in protocol design beforehand in order to not interfere with the validity of the assessment.
VR Therapy: Potential risks and benefits of VR experiences versus life
Technology is constantly blurring the lines between the real and the virtual. In this “What’s Trending” segment, hosts Patricia Wu, Jessica Reyes, and guest therapist Dr. Gwilym Roddick discuss the potential risks and benefits of virtual experiences versus life "as it is".
VR technology as a whole is still going through rapid evolution phases on a regular basis, which tends to make it more difficult to establish consistent assessment norms or validation measures. Comparability across different system generations is another notable concern as hardware and software capabilities advance, necessitating careful calibration and continuous validation studies, at the very least.

Ethical Considerations for Integrating VR in Mental Health Treatment

Impressive levels of immersiveness that virtual reality can offer also tend to raise a number of unique ethical questions in regard to psychological impact and informed consent. It is completely possible for a patient to not fully understand the emotional intensity that a virtual experience brings despite thorough preparation. As such, careful calibration of exposure intensity is necessary, along with robust safety protocols.

Data privacy concerns also take on a new level of complexity with VR assessments that can capture an extraordinary number of different details, including movement signatures, physiological responses, gaze patterns, and many others. Rich datasets like these can contain information that might be considered potentially sensitive since they go beyond traditional assessments in scrutiny, necessitating improved security measures and better transparency in data retention and data analysis policies.

Another topic that should be mentioned here is about therapeutic boundaries, considering the fact that the line between assessment and intervention in VR is extremely blurred. Assessment scenarios can even act as exposure therapy or skills training without the intent for them to be this way, which is why formal informed consent for intervention should be obtained beforehand. It is a very nuanced ethical territory that requires clear communication along with the flexibility of clinical judgments.

Emerging Innovations in Virtual Reality for Mental Health Treatment

The technological advancements in the field of VR applications for mental health continue to enable some of the most sophisticated therapeutic approaches. Emerging innovations in the field operate outside of the traditional clinical paradigms to also embrace novel therapeutic combinations, mobile integration, and increasingly detailed virtual environments, all of which is necessary to push the boundaries of “possible” as far as possible.

Integration of Standalone/Wireless Technology with VR for Mental Health

Standalone VR headsets (Meta Quest, Pico, HTC) platforms have shown themselves as incredibly potent when it comes to integrating with VR therapy, expanding the accessibility of each service beyond the territory of specialized clinics. The price of these models went down, and you can buy such VR devices starting at $299 in the US.

Home-based continuation of therapy is now a lot more accessible thanks to the existence of mobile lightweight headsets that can utilize smartphones as display and processing units at once. There is also a lot of development that goes into augmented reality capabilities, blending virtual elements and real environments into one – a hybrid approach that works great for graded reintegration into complex real-world situations.
VR and mental health

Recent VR Developments from Leading Institutions

The Virtual Reality Medical Center pioneered multisensory anxiety treatment platforms that use vibrotactile feedback and olfactory stimuli alongside traditional visual and auditory components.


Stanford’s Virtual Human Interaction Lab advanced embodiment research in a significant manner through various protocols where patients can experience fundamentally different perspectives from their own. Perspective-shifting processes like this have shown promise in conditions that involve empathy deficits or stereotyped thinking, with many subjects experiencing lasting attitudinal changes after brief virtual embodiment processes.


The recent work of Oxford University has been focused on being able to manipulate virtual social environments as a means of addressing persecutory delusions or paranoia. Protocols that have been developed this way can adjust a variety of factors like eye contact duration, interpersonal distance, or facial expressions of virtual characters in order to test threat perception against controlled social feedback.

VR and Ketamine Therapy in Mental Health Treatment

A very unconventional frontier of VR development in mental health therapy revolves around using pharmacological interventions and virtual reality at the same time – especially in situations where ketamine therapy is used for treatment-resistant PTSD or depression. When paired with the immersive nature of VR experiences, the neuroplasticity window created by ketamine seems substantially enhanced, helping promote positive emotional processing and reconsolidation of traumatic memories.

Even the earliest clinical trials suggest that a combined approach like this can significantly increase treatment response, allowing for deeper engagement with therapeutic VR content when under effects of ketamine (which causes heightened suggestibility and reduced cognitive defense mechanisms). Another aspect of this development is the ability to direct the neuroplastic effect toward a specific therapeutic target instead of performing random neural reorganization.

It is a good example of a broader trend toward multimodal treatment packages being more effective than each measure performed separately. Instead of positioning VR as a standalone solution, a lot of experts in the field increasingly view it as a strong catalyst capable of enhancing other known approaches – physiological, psychological, or pharmacological.

Exploring Future Innovations in Virtual Reality Environments

The current horizon of VR therapy seems to be moving toward environments that are increasingly adaptive, capable of responding to both conscious and unconscious signals of a patient. The advancements in eye-tracking technology also help with automatic identification of various attentional patterns – avoidance behavior, hypervigilance, threat cues – in order to adjust the current virtual scenario accordingly without requiring any kind of verbal reporting from the patient.

Haptic feedback is another interesting area of development focused on creating tactile sensations corresponding to virtual interactions, ranging from gentle pressure feedback to graded touch sensations for desensitization protocols. Haptic feedback promises transformative changes for treating conditions with strong bodily components – sensory processing disorders, tactile hallucinations, etc.
Ongoing integration of Artificial Intelligence into various aspects of the technology is what promises the creation of far more naturalistic virtual characters than ever before, making them capable of nuanced social interaction outside of the set responses that are usually pre-programmed. They should be able to adapt based on patient responses, simulate therapeutic relationships for skills practice, and even model healthy social behavior to help work on specific social cognitive deficits.
AI-powered Safe place / inside PsyTechVR software
Experience the system allowing to create any personalized and tailored Calm Space within 30 seconds

Benefits of Virtual Reality in Mental Health Assessment

Traditional assessment tools have served mental health professionals for decades now, but they tend to struggle with capturing the complexity of human behavior in an authentic context. Virtual reality assessment is distinctly different from any traditional method, providing distinctive advantages with its realistic yet controllable scenarios that can reveal new patterns in thought, emotion, and behavior.
There are many benefits of VR that have already been covered before, including:

  • improved ecological validity of assessments

  • increased degree of personalization

  • extensive data capture capabilities that are performed automatically.

However, there is one aspect that we have yet to cover, and that is patient engagement.

Increasing Patient Engagement with VR-based Interventions

The inherently interactive and novel nature of VR assessments tends to reduce the resistance of patients compared with traditional psychological testing. The game-like qualities of VR scenarios are particularly effective for younger patients or assessment-resistant individuals, transforming the evaluation process into an engaging experience instead of being a dreaded examination of sorts.

VR assessment has the potential to mask the clinical evaluation to a certain degree using immersive experiences to reduce the self-consciousness that comes from being observed (and knowing that). The sense of presence in virtual environments tends to lead toward more spontaneous responses than carefully considered answers in questionnaires or deliberate behaviors during in-person observations.

The immediate visualization and feedback of VR environments enhances patient understanding of what assessment could find. Instead of discussing test scores in an abstract manner, clinicians now can review recorded sessions with patients and pause them at key moments in order to highlight alternative responses, behavioral patterns, and so on.
Virtual Reality IN Cognitive Behavioral Therapy

The Role of Virtual Reality in CBT

PsyTechVR stands tall among the growing field of VR therapeutic platforms, providing a combination of rigorous psychological principles and complex immersive technology. PsyTechVR’s platform represents the evolving state of VR mental health applications in research and clinical use cases.

Overview of PsyTechVR's Contributions to Mental Health

PsyTechVR uses a development approach that places clinicians at the center of the design process, pairing experienced mental health professionals with VR developers in collaborative creation cycles. Their primary goal is to make sure that the technological capabilities implemented in therapy serve genuine needs instead of being implemented for the sake of implementation.

DEMO: Showcasing application of VR (CBT protocol)
Questionnaires, VR exposure therapy, Safe Place excercise and Gathering session' statistics
The commitment to evidence-based development produced a growing volume of peer-reviewed research, investing in specific validation studies for each treatment module. This research demonstrates clinically significant outcomes across multiple disorder categories and population demographics.

PsyTechVR’s ecosystem approach addresses one of the persistent challenges of therapeutic VR – tool fragmentation across technical requirements and different platforms. The creation of integrated suites of assessment and intervention modules operating within a consistent technical framework helps PsyTechVR create VR programming experiences that are easy to implement and configure in any clinical environment.

How PsyTechVR's Platforms Facilitate Mental Health Therapy

The flagship platform of PsyTechVR is the Therapy Suite, capable of offering incredible flexibility via modular design. It uses environmental frameworks and stimulus libraries that can be easily reconfigured into a personalized treatment experience. It helps therapists maintain the preferred treatment methodology while also utilizing the immersive capabilities of VR.

Real-time adjustment capabilities of virtual environments during therapy sessions can be made through a tablet-based control panel, modifying challenge levels, stimuli, or environmental parameters based on observed patient responses. A dynamic control like this can maintain the therapeutic relationship at the center of treatments while enhancing the precision of therapeutic intervention.

Beyond clinical applications, PsyTechVR has also developed specialized research platforms enabling investigation of previously difficult research questions. The advanced data collection capabilities allow for pinpoint precision behavioral tracking synchronized with physiological monitoring and environmental events. An integrated data capture like this has particular value for studies of attentional processes, implicit behavioral tendencies, and so on.
VR and MENTAL HEALTH

FAQ

Can virtual reality truly reshape the future of mental health care?

Virtual reality is not just an improvement to mental health therapy – it is a potential paradigm shift in the delivery of mental health treatment. Controlled but emotionally authentic experiences can address fundamental limitations of traditional therapy approaches, especially for conditions where contextual learning and behavioral practice are essential.

What makes virtual reality more effective than traditional mental health therapies?

While the comparative advantage of VR therapy is going to vary a lot depending on the specific conditions and individual factors, there is still a noticeable increase in treatment adherence across the board compared with existing methods. Patients tend to engage more readily with virtual versions of feared stimuli they might not agree to confront in real-life settings. VR can also provide opportunities for practicing necessary skills in contextually relevant settings without the practical limitations of real-world environments.

How does VR therapy create a safe space for people to confront mental health challenges?

The psychological safety that VR therapy creates is derived from the unique balance of maintained control and immersive authenticity, where patients know that they are physically safe despite being engaged on an emotional level with challenging virtual scenarios. A controlled exposure like that helps patients develop emotional tolerance, building confidence for confronting the same situations in real life.

What role does immersive technology play in rewiring the brain for emotional healing?

Neuroplastic mechanisms that form the basis of VR therapy can involve processes that are similar to traditional exposure therapy, with a potentially higher chance of success due to the ability to engage multiple senses at once. Immersive experiences in virtual reality can activate neural networks associated with fear or anxiety while also providing safety information to contradict threat associations. A lot of brain imaging studies indicate the ability of VR exposure therapy to influence activity in key emotional processing regions, accelerating the development of new neural patterns to update threat associations more effectively.

How does virtual reality balance the line between enhancing mental health and ethical concerns?

The powerful psychological impact of VR experiences necessitates carefully created ethical frameworks to balance the therapeutic potential with appropriate safeguards, including informed consent procedures and other measures. Privacy considerations are particularly important here due to the unprecedented amount of information the average VR therapy session can collect automatically, with transparent policies regarding data storage, analysis, and even potential secondary use.
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PsyTechVR: made by professionals,
for professionals

These psychotherapists and psychologists define the development of our product and methodology since 2020
  • Dr. Albert "Skip" Rizzo

    Leading expert in VR Therapy with 30+ years' experience.

    VR scientist (ResearchGate)

    Clinical psychologist. With 30+ years in VR research, Dr. Rizzo has developed groundbreaking VR tools for treating PTSD, TBI, autism
  • Dr. Udi Oren
    Clinical psychologist and senior medical psychologist, PhD
    Past President at EMDR-EUROPE, Chief instructor of the EMDR method in Israel (Senior Trainer), President of Israel EMDR Association
  • Dr. Gwilym Roddick
    Psychotherapist (DSW, LCSW), Founder of CBT of Central and South Florida
    CBT/ERP/ACT expert, OCD Central and South Florida Board Member, ABCT committee member, Florida and New York based
  • Dr. Lynn Panattoni
    Clinical psychologist specializing in integrative and functional medicine, PhD
    Licensed clinical psychologist specializing in trauma, anxiety, and integrative mental health. Expert in CBT, mindfulness & lifestyle medicine
  • Dr. Elizabeth McMahon

    Clinical Psychologist since 1980, author of Virtual Reality Therapy for Anxiety" book

    In memory of Dr. Elizabeth McMahon (1950-2024), whose vision and contributions continue to guide our mission
  • Dr. Gianni Serra
    Clinical Psychologist and Psychotherapist, Certified Neuroscience specialist
    Evangelist of VR exposure therapy in Italy and member of the Italian Society of Cognitive Behavioral Psychotherapy
  • Dr. Richard Lamb
    Professor of Educational Psychology, Neurocognition Science Lab, University of Georgia
    PhD in science education and educational measurement. Dr. Lamb leverages neuroscience and VR to enhance STEM education
PsyTechVR:
by professionals,
for professionals
These psychotherapists & psychologists define the roadmap and r&d of our company since 2020
Clinical Psychologist, Psychotherapist (CBT), Certified Neuroscience specialist
Dr. Gianni Serra
Evangelist of VR exposure therapy in Italy and member of the Italian Society of Cognitive Behavioral Psychotherapy
Leading expert in VR Therapy with 30+ years' experience.
VR scientist (ResearchGate)
Dr. Albert "Skip" Rizzo
Clinical psychologist. With 30+ years in VR research, Dr. Rizzo has developed groundbreaking VR tools for treating PTSD, TBI, autism
Clinical Psychologist since 1980, author of the book
"Virtual Reality Therapy for Anxiety"
Dr. Elizabeth McMahon
In memory of Dr. Elizabeth McMahon (1950-2024), whose vision and contributions continue to guide our mission
Clinical psychologist specializing in integrative and functional medicine, PhD
Dr. Lynn Panattoni
Licensed clinical psychologist specializing in PTSD, anxiety, and integrative mental health. Expert in CBT, mindfulness & lifestyle medicine
Psychotherapist (DSW, LCSW), Founder of CBT of Central and South Florida
Dr. Gwilym Roddick
CBT/ERP/ACT expert, OCD Central and South Florida Board Member, ABCT committee member, Florida and New York based
Clinical psychologist and senior medical psychologist, PhD
Dr. Udi Oren
Past President at EMDR-EUROPE, Chief instructor of the EMDR method in Israel, Chairman of Israel EMDR Association
Thanks for reading!
Dr. Gwilym Roddick
Advisory Board member at PsyTechVR
He is also the founder and director of the Cognitive Behavioral Therapy of Central & South Florida, PLLC – a multi-specialty group therapy practice that specializes in these same fields of CBT and adjacent methodologies.
Dr. Roddick earned his Master's degree in Columbia University and his Doctorate – in Rutgers University. His clinical training includes significant roles within Montefiore Hospital’s health system and a four-year tenure at The Ross Center's New York office, a highly respected evidence-based mental health practice.

Dr. Roddick has been a strong advocate for mental health standards, training, and practice from the beginning of his career. He is an active member of the Association for Behavioral and Cognitive Therapies, the New York City Cognitive Behavioral Therapy Association, and the International OCD Foundation. He has served on the Public Education and Media Dissemination Committee for several years within ABCT. He also holds a position on the Board of Directors of OCD Central and South Florida, along with the position in the Advisory Board of PsyTechVR.

Dr. Roddick has also maintained a decade-long practice in New York City in addition to his practice in Florida. He has been a therapist in a non-profit Headstrong Project for the past seven years, offering individual and group psychotherapy to Post-9/11 veterans.

Dr. Roddick specializes in treating anxiety disorders, obsessive-compulsive disorder (OCD), and substance use disorders. He employs evidence-based psychotherapies, including CBT, Acceptance and Commitment Therapy (ACT), and Exposure and Response Prevention (ERP), to help individuals overcome their challenges. His approach is straightforward and compassionate, focusing on carefully listening to clients and offering support tailored to their needs.

As an advisor for CBT development of PsyTechVR, Dr. Roddick provides ideational and methodological guidance to enhance the integration of CBT into virtual reality (VR) applications. His contributions aim to advance the effectiveness of VR-based therapeutic interventions, particularly in the context of exposure therapy, CBT and related therapies.

Dr. Gwylim Roddick is a renowned clinical social worker and psychotherapist with substantial experience in CBT and related evidence-based treatment approaches.

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